
Today they announced a tiny bit about the hardware, and the Oculus Rift will ship with two OLED panels designed for low-persistence.

In order to do this though, the refresh rate needs to be pretty high with the unit we tested running at 90 Hz. When we met with Oculus’s CEO Brendan Iribe at CES, one of the interesting things he told us was that they have found that by interleaving a black frame in between each video frame, it can prevent ghosting. The directional audio is a key piece to the immersion and the Oculus team has done a great job with that aspect.Īnother part though is the displays. For the consumer version Oculus is going in a similar direction, but today they have also confirmed that you will be able to wear your own headphones as well if you prefer that. The final, consumer version of the Rift in turn is close to the Crescent Bay version, with further enhancements for both the electronics and the overall fit itself to bring down the weight and make it more comfortable.Īudio is also a big part of the experience, and the included headphones on Crescent Bay were quite good. January seems like a long time ago when I got to try out the Crescent Bay version of the Rift, but at the time I was impressed with how it felt, and I don’t recall the weight at all which I guess is the point. One of the key points they brought up was that the unit itself needs to be comfortable, and part of that comfort is weight.

Oculus has re-affirmed the Q1'16 launch date, and now we finally know the specs for the retail consumer unit. Just about a month ago, they announced that they were targeting a Q1 2016 release, and with that time fast approaching, they have given some more details on the unit itself, as well as what kind of experiences you can expect with it. On the eve of E3, Oculus held a livestream to announce some more details of the upcoming Oculus Rift Virtual Reality headset.
